To gain experience with making a maze game in python and breath-first search implementation.

What it does

The game automatically creates a grid and places the player and exit point in a random location. The designer clicks on different locations inside the screen, creating or destroying walls. The program constantly checks that the player has a viable route to the exit. The designer cannot completely block the player. It does so by using Breadth First Search, which is a simple path-finding algorithm.

How we built it

We used pygame as the game environment We yelled at Keven, it got him to work.

Challenges I ran into

Making our code understandable. Making git work for all of us.

Accomplishments that I'm proud of

Created the logo in 5 minutes

What I learned

What's next for Maze Game

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