Inspiration

To provide a better and improved learning and customer experience. To be able to map any proposed project (houses, parks etc) in 3D and use it to provide a virtual reality experience of the scene so that contractors will deliver the exact project of their clients specification.

What it does

Presents an immersive experience of any object or creature. Allows for a preview of architectural and interior decoration projects allowing the client (or users) design and decide exactly what they want.

How I built it

I used google VR SDK, wrote the code in C# using visual studio 2017 as IDE and built the app with Unity 3D; harnessing its on-board physics engine. I designed the architectural model using ArchiCAD 18 and carried out its file format conversion using Cinema 4D R20 Demo.

Challenges I ran into

Several object detection issues.

Accomplishments that I'm proud of

I solved the problems I had with it.

What I learned

Patience and resilience.

What's next for Maxi lander

Product promotion and scaling.

Built With

  • archicad
  • c#
  • cinema-4d
  • google-vr-sdk
  • unity
+ 43 more
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