MATRIX:

Inspiration

I remembered that scene from the matrix and thought, I could make something like that, and I think it'd be pretty cool.

What it does

Simulates the code display in The Matrix (film).

How I built it

It uses the windows API to move the cursor and do other things in the command line.

Challenges I ran into

Figuring out how to use the windows api.

Accomplishments that I'm proud of

What I learned

This strategy is not portable.

What's next for matrix

PONG:

Inspiration

I wanted to learn something about using graphics libraries. It's something I've wanted for a long time. I had ambitions of building a big game, but ran into problems.

What it does

Plays a single-player version of pong in a graphical window.

How I built it

Used python with the pygame library.

Challenges I ran into

I started with trying to get a graphics environment in C++ using OpenGl. Being not very familiar with external libraries and linking, etc., it took several hours of installing, reinstalling messing with .lib and .h files, and compliling to get it working. Then I discovered that it was quite hard to learn and not very good for my purposes. SFML was tried next, with a couple more hours of unsuccessful attempts. Finally, I moved to python with pygame, which was much easier. (Just like xkcd.com/353/ !)

Accomplishments that I'm proud of

Finally getting a working model in python after failing in C++ was a huge relief.

What I learned

Graphics in C++ are hard!

What's next for pong

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