Math+Trix! is a social math game that makes learning Common Core math operations fun and socially competitive. The purpose of this game is to engage students and make them comfortable with applying Common Core concepts from the classroom. As a supplement to traditional forms of education, our game can provide meaningful scaffolding for learners by bridging the gap between instruction and knowledge application. It can also help improve student engagement levels and attitudes towards learning math.

Common Core Alignment

With our game, students will be able to develop a better understanding of Common Core concepts for the Laws of Exponents, Prime Factorization, Absolute Value, Integer Operations, and Decimals, Fractions, and Percents. In particular, they will apply the core concepts for the laws of exponents for multiplication, understanding the use of the absolute value signs, converting between decimals, fractions, and percents, and other concepts.

Below is a general description (please look at the image tutorial boxes).

• Similar to Tetris, users try to eliminate blocks before they accumulate and reach the top of the screen.

• Game has blocks with integers, exponents, square roots, negative numbers, decimals, fractions, and percentages on them.

• Mission box is at the top of the screen and tells the student what number to aim for.

• Tap on blocks that add or multiply to the targeted number.

• Users try to improve their “math grade” and compete with friends. The “math grade” is similar to an IQ score; a person’s score will correspond to an animal or organism ranging from an amoeba to angel.

Block Items

Block items are rewards given for using larger combinations of blocks. There are three types of block items: star, thunder, and bomb. A star is a wildcard block that can be used to complete combos with any other block(s). Thunder eliminates a row of blocks. Bombs eliminate all of the blocks around the item.

Social Ranking System

One of the unique aspects of this game is that it was adapted from a commercial social game that had 500K downloads. This allowed us to keep some of the aspects that promoted social interaction in the game such as the ranking system that uses organisms to represent the student’s relative score or level in the game.

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