Over the past week:
0/ General swapping, matching, and cascading chain match bug fixes.
1/ Implemented a three types of special tiles to the game.
- TNT (when activated they remove a square of 1 tile beyond the origin of the tile)
- Chevrons (there are 2 types (row or column) that eliminate every tile in the row/column)
- Color Pickers (eliminates every tile of whatever color the picker is activated with in a swap)
2/ Added a Dual HUD system
- score, tasks, & moves on the left side
- goals and power tiles (future feature) to the right side
3/ Welcome Message and Horizon native Leaderboard system added to spawnpoint start stage
4/ Game Over Pop-up
- this is part of my next stage development which is my focus this week of adding 15 levels with static tiles, baddies, and PowerTiles.

Log in or sign up for Devpost to join the conversation.