Inspiration

Master Chaser was inspired by the drama of a cricket run chase and the idea that every batter remembers their innings as a story, not just a score. I wanted to build a game that captures that feeling of pressure, momentum, and decision-making, while also making it easy for Reddit users to jump in and play instantly. The goal was to turn a familiar cricket scenario into something interactive, replayable, and personal.

What it does

Master Chaser is a cricket batting career game where the player steps into the role of a batter trying to chase targets, survive pressure situations, and build a story through performance. Each match is about making smart shot decisions, managing risk, and reacting to the game situation. The experience is designed to feel like a quick but meaningful cricket journey, where a player is not just playing one shot at a time, but shaping their own batting story.

How I built it

I built Master Chaser using Phaser for the gameplay and scene management, then adapted it into a Reddit Devvit web experience so it could run inside Reddit as an interactive app. The game logic, scenes, UI flow, and progression systems were structured around a lightweight browser-based architecture, while the Reddit-facing version was wrapped to work within the Devvit app environment. I also used esbuild to bundle and optimize the game files for deployment, and refined the project structure so only the actual game systems remained in the final build.

Challenges I ran into

One of the biggest challenges was adapting a standalone web game into a Reddit-compatible app without breaking the gameplay flow. I had to separate real game code from starter template boilerplate, make the project easier to package, and ensure the correct assets and scripts loaded reliably inside the Reddit webview environment. Build and caching issues created another layer of difficulty, because a broken or stale bundle could make the game appear as a black screen even when the source code itself was valid. I also had to balance game simplicity with enough depth to make the cricket experience feel tense and rewarding.

Accomplishments that I am proud of

I am proud that Master Chaser delivers a complete playable cricket experience in a lightweight Reddit-ready format. I successfully transformed the project from a standalone version into an integrated Devvit app, cleaned out unnecessary template code, and created a proper bundled production build. Most importantly, the game keeps the core feeling I wanted: pressure, pacing, and the sense that each innings becomes part of the player's own cricket story.

What I learned

This project taught me a lot about packaging browser games for platform-specific environments, especially how different runtime and caching behavior can affect debugging. I learned how important it is to keep the codebase clean before optimizing or obfuscating it, and how much stability depends on controlling the build pipeline carefully. On the design side, I learned that small gameplay decisions can carry a lot of emotional weight when the player feels ownership over the result.

What's next for Master Chaser - Your Cricket Story

The next step is to deepen the career and replayability side of the game. I want to expand match variety, introduce more progression moments, and make the player's story feel even more personal over time. I am also interested in leaning further into Reddit-native features, so the game can feel more social, more community-driven, and more like a living cricket journey rather than a single isolated session.

Built With

Share this project:

Updates

Submission history