I really like the gameplay of the Oregon Trail. Despite the poor graphics, the way the game taught people how to manage resources and invest money is both enjoyable and challenging at the same time.
What it does
In the game, the player gets to play as a leader of a group of 5 refugees who arrives at a refugee camp on Mars and plans their journey to go Musk Town, a fast-growing settlement in order to build a life there. Along the way, you must keep you necessary resources (food, oxygen) enough to travel from one city to another through various of ways including buying/selling/trading goods, hunting smugglers’ tanks, earning rewards from side-quests and finding hidden caches.
How we built it
We built the game using Unity5 engine and program the code in C#. Most of the models we imported from the "Tanks tutorial" in the Unity Asset Store. However, we also design a few models ourselves using Blender.
Challenges we ran into
- Designing the human model
- How to apply random probability for certain situations to happen such as finding hidden caches, getting sick, getting lost, getting hit by meteor.
Accomplishments that we're proud of
- Successfully implement the random probability for certain situations to happen.
- Create the trading, buying and selling system throughout the game.
What we learned
- C#, Unity, Blender
What's next for Martian Trail
Since we don't have enough time, we couldn't make the model animated in order to make the game more lively. We will definitely do that in the future.