Our Inspiration
We wanted to build a simple game that we could idly play during class while listening to lectures, or leave in the background while working on assignments. So we created Marteler la Martlet - a McGill themed clicker style game that allows you to take out your classroom frustrations on Marty the Martlet.
It centres around punching Marty the Martlet (McGill's mascot) for feathers, which can be used to buy auto-clickers and clicker multipliers, in order to increase feather amounts. The aesthetics are based upon Minerva, McGill's student records system.
How did we make it?
We used Unity as our game engine, writing most of our own C# scripts to handle button clicks, calculations and other in-game events. The sprites and visual assets were created using Procreate and GraphicsGale, while the sound effects were downloaded from Pixabay.
Challenges
For most of us, it was our first time doing game development, and as such, using Unity. It was definitely a learning curve to overcome, but through teamwork and intense documentation reads, we were able to make a product that we're proud of within these 24 hours.
Accomplishments
We were able to complete all the features we wanted to complete! In particular, we are proud of the implementation of the auto-clicker store, which required several scripts and calculations. We were also able to learn about Unity and game development.
What's next for us?
The next thing we would implement are achievements and random events. Similar to the original clicker game Cookie Clicker, these two add-ons would increase player retention and comeback rate.


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