Inspiration
My love for FPS games like the DOOM series, Hexen, Battlefield, Project IGI and so on
What's the story?
You're in Mars for an important mission - collect some rare crystal sets that scientists want to study back on Earth. However, you have to go through a hi-tech colony of robots that has established in the region. Get ready to use your Laser Gun to destroy some bots!
How I built it
I used Unity3D as game engine and C# as programming language. I used Photoshop to edit sprites and textures. I also used 3D models and sounds freely available on Unity Asset Store
Challenges I ran into
Programming the robots and turrets was a challenge for me because it involved a lot of math calculations and vector operations
Accomplishments that I'm proud of
I'm happy that I gave a little bit of intelligence to the robots and turrets on the game. Their behavior make the game more challenging and interesting. I'm also proud that is the first time I develop a functional 3D game (I was used only to 2D), and I made something playable in just a weekend.
What I learned
I learned a lot about setting up a 3D environment, making more complex calculations with vectors in 3 dimensions, and also a lot of cool functions on Unity that certainly will be useful for my next games.
Features
- Two types of enemies: turrets and robots.
- Basic AI for the enemies: two modes (Patrol and Chase)
- Player and enemies have Laser guns
- Medical packs so the player can recover health
- Anti-aliasing effect
- Sandstorm effects (sound and particle system)
Thanks Vanhack and A Thinking Ape for this amazing opportunity!

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