Inspiration
I took inspiration from a song that I often play. It is called Space Cadet by the Technicolors. Also, I really wanted to make a game with a space theme.
What it does
You must use 'a' and 'd' rotate the ship and boost with 'space' to avoid asteroids and get fuel.
How I built it
I made it with unity, I have been self-teaching myself unity 2d for the past 2 years and wanted to showcase my abilities.
Challenges I ran into
One challenge that I ran into was creating an arrow that would point towards the next gas canister location. With Unity 2d the way rotate things is to change the z variable in transform.rotation. This was hard because I had to learn to use Quaternions to make an efficient way for the arrow to point towards the canister at all times.
Accomplishments that I'm proud of
I am proud of the player movement because it was a very new thing for me to have different styles of movement. Before I only had WASD movement and changing to this space theme really changed my perspective on the wide arrange of movement types.
What I learned
commenting code will help tremendously in the long run because if you are going back or someone else is looking at your code, they can easily read and understand your code.
What's next for Mark VI
I am planning on building on this game idea and possibly publishing it to steam with a friend.
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