MarblesAI is a game for young kids, to learn to speak kind and nice words.
Inspiration
The concept for this game is derived from my second grade teacher, Mrs. P, who uses a jar of marbles to encourage kids to behave well and talk nicely.
What it does?
MarblesAI game uses AI methodologies like Sentiment analysis and text-to-speech to make it more fun. When the player inputs text, the game analyzes the words and finds out if they are rude or nice. If the text is nice, the game gives you a marble, and if the text is rude, the game takes a marble from you. If the text is neutral, marble is not added or removed. It is a fun, simple game for kids, to teach them to behave well.
How I built it?
It is built on Scratch.
Challenges I ran into.
I lost many blocks by accident and I struggled to build it back.
Accomplishments that I am proud of
This is my first fully completed game.
What I learned?
I learned a lot about AI and its uses.
What's next for MarblesAI?
I want to include voice recognition to automatically identify kids in a classroom and keep on adding / removing marbles as per their behavior. This will help my teacher to keep track of kids behavior and their marbles. I would also like to make it into a stand alone game for kids to play online.
Built With
- scratch
- sentiment-analysis
- text-to-speech

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