Our inspiration is the kids of the future generations who are gonna be taking over after us, if those kids were taught the importance of consumption.
What it does
Its a game that allows the players to manage resources available and divide them on certain furniture.
How we built it
Unity, Maya and VS.
Challenges we ran into
The idea in itself and making it as interactive and fun as possible.
Accomplishments that we're proud of
FINISHING THE GAME IDEA and making it flexible and easy to expand in the future!
What we learned
Work under pressure.
What's next for Manzeli
App Stores and Huge Revenue.