Our inspiration is the kids of the future generations who are gonna be taking over after us, if those kids were taught the importance of consumption.

What it does

Its a game that allows the players to manage resources available and divide them on certain furniture.

How we built it

Unity, Maya and VS.

Challenges we ran into

The idea in itself and making it as interactive and fun as possible.

Accomplishments that we're proud of

FINISHING THE GAME IDEA and making it flexible and easy to expand in the future!

What we learned

Work under pressure.

What's next for Manzeli

App Stores and Huge Revenue.

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