Inspiration
I was inspired by some of the board games that I play, with interesting world-building mechanics.
What it does
It's a dungeon-crawling action board game with RPG elements, set in a haunted house
How we built it
This is built entirely in java, using no libraries.
Challenges we ran into
The hardest part of writing this program was probably the rotate method, where we had to understand how to calculate a given point in radians
Accomplishments that we're proud of
Actually getting the graphical interface to work
What we learned
We learned how to manage a medium-sized project through Git and delegate tasks to the team effectively.
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