Inspiration
Our inspiration for Manc Ball came from combining two iconic ideas: the fast-paced movement of classic arcade games like Pacman and the strategy and excitement of soccer. We wanted to create a unique fusion that captures the simple controls of retro games while still feeling competitive and dynamic like a sports game. Since the hackathon theme focused on single-input gameplay, we challenged ourselves to design a game where one input could control movement while still keeping the gameplay engaging and skill-based.
What it does
Manc Ball is a single-input arcade-style game that blends elements of Pacman-style navigation with soccer-inspired gameplay. The player controls a continuously moving ball that travels across a rotating map. Using only one input, the player changes direction or rotates the environment to guide the ball toward objectives while avoiding obstacles.
How we built it
We built Manc Ball using the Godot game engine. We used Godot’s built-in physics and scene system to create the player movement and map layout. We programmed the rotation mechanics and movement logic using Godot scripts.
Challenges we ran into
We ran into many challenges while learning how to use Godot. One major challenge was implementing the map rotation, which was difficult to synchronize with player movement. Since we were unfamiliar with the engine, we faced many technical issues while understanding how different components worked together. Debugging errors and learning new tools during the hackathon took a lot of time and effort.
Accomplishments that we're proud of
We are proud that we successfully learned how to use the Godot game engine in a short amount of time. We are also proud that we created a working prototype of our original game idea. Despite the challenges, we were able to implement the core mechanics and make the game playable. Completing a functional version of our concept during the hackathon was a major achievement for our team.
What we learned
We learned many new technical skills while working with Godot. We learned how to create scenes, scripts, and movement systems in a game engine. We also learned how to debug problems and work through unfamiliar tools. Most importantly, we learned how to adapt quickly and collaborate as a team under time pressure.
What's next for Manc Ball
We want to expand the game by adding more maps with new layouts and challenges. We also plan to polish the user experience by improving visuals and controls. In the future, we would like to add sound effects and smoother animations. Our goal is to turn the prototype into a more complete and polished game.
Built With
- godot
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