Initial Idea
We first wanted to make an android app based around the idea of freidn groups hosting challenges. One person could set-up a lobby and add all of their friends; then, over a certain time period (such as a few days or a week), the friend group would have to do certain challenges, like do 10 pushups, within a certain time limit to gain points; the person with the most points (who has done the most challenges) would win the competition in the end. Each lobby would revolve around a topic, such as fitness or reading.
Struggles
We began working on this idea, using Android Studio for the development side and Firebase for the server side. However, midway through the projet, we found that none of us were experienced enough to master android studio and firebase within the time period. So, we decided to start fresh on a new game.
Change of Project
Our end product is a 2d game designed with the Godot engine made to be a cute, wholesome game; the user is tasked with gathering all of the animals running rampant around a store and depositing them outside. Before picking the animals up (using the space bar), however, the user must pick up a strawberry and feed it to an animal; then, the user can create a stack of animals to carry to the door.
In order to build this project, the Godot engine was critical towards animating and moving the player and animals, as well as configuring the 2d set-up. We were inspired by a Godot engine template of a simple 2D game to make Mammal Mayhem. We found collections of pixelated animals, interiors, and fruits in order to create the current objects within the game. In addition, part of our music is AI generated video game music :). Overall this project was a great learning experience, not only for video game development but also android and server development for us.
Project Creators : Evan Cheung, Ishaan Mody, Richard Jiang, Marcus Zanzonico
Prize Track : Best Game
On a High Level : On a high level, our project is a game where the player is tasked with gathering up hungry animals that are rampant around a store.
What functionality : This is a 1 level game with a title screen (with play game buttons and credits); the game is fully functional; the user can move around using arrow keys, picking up animals/strawberries with space bar; the animals are moving around randomly; fully functional wall boundaries; the user can pick up maximum 3 objects at a time (formed in a stack); then, the user deposits the animals to the door; the game ends when all of the animals can been caught
Any cool features : AI generated music, user can carry animals and strawberries in a stack, game sounds
Built With
- godot

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