Inspiration

Somehow, the Superman movie. The original plan was to make an adaptive platformer, similar to how Lex Luthor has a plan no matter what Superman does.

What it does

You get to be a duck and jump around and cast Fireball and Timestop.

How we built it

We started with a 2D platformer template in Godot, broke it, and then built it all from scratch on a new repo.

Challenges we ran into

Many, many issues with improper tracking, merge conflicts, corrupted scene files, and more. Not to mention the fact that none of us had experience with Godot before.

Accomplishments that we're proud of

Actually building a functional game (prototype) in a brand new engine and language in under 24 hours.

What we learned

Sometimes it's better to nuke everything and start over if it gets really messed up. Also, often the best way to learn a new tech stack is to just throw yourself at it over and over until your project works.

What's next for Mallard Mage

It might get turned into the adaptive platformer that was originally planned. Maybe we'll actually add the grappling hook that can still be seen in the source code but only ever crashed the game during development. You never know.

Built With

  • gdscript
  • godot
Share this project:

Updates