Inspiration
Somehow, the Superman movie. The original plan was to make an adaptive platformer, similar to how Lex Luthor has a plan no matter what Superman does.
What it does
You get to be a duck and jump around and cast Fireball and Timestop.
How we built it
We started with a 2D platformer template in Godot, broke it, and then built it all from scratch on a new repo.
Challenges we ran into
Many, many issues with improper tracking, merge conflicts, corrupted scene files, and more. Not to mention the fact that none of us had experience with Godot before.
Accomplishments that we're proud of
Actually building a functional game (prototype) in a brand new engine and language in under 24 hours.
What we learned
Sometimes it's better to nuke everything and start over if it gets really messed up. Also, often the best way to learn a new tech stack is to just throw yourself at it over and over until your project works.
What's next for Mallard Mage
It might get turned into the adaptive platformer that was originally planned. Maybe we'll actually add the grappling hook that can still be seen in the source code but only ever crashed the game during development. You never know.
Built With
- gdscript
- godot
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