Inspiration
We wanted to design and create a game from scratch using Unity's game development platform.
What it does
Players assume control of a character that is spawned in a procedurally generated maze. They can shoot other capsules to kill them.
How we built it
We used Unity's game development platform and integrated SDKs. We coded in C#.
Challenges we ran into
Learning Unity essentially from scratch, and collaboratively working on software (linking git)
Accomplishments that we're proud of
Learning the basics of Unity and a little bit about C#. Finishing many core aspects of the game.
What we learned
Unity & C#
What's next for MaizeBalls
Multiplayer capability, extra features
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