Inspiration Playing with fridge magnets with my kids while talking with my mum.
What it does It explores the aesthetics of interaction and speculates on how to communicate with family members living in distant places in the near future. It combines paper crafts, digital communication, and play, enabling people to discover open-ended game scenarios where they can create their own games.
In the first part of the video, it demonstrates how a WebXR game starts using four screens to enter, select players, choose ammo (paper craft templates), and share them with your printer.
In the second part, it envisions how interactive games on the fridge might look.
This is an early ideation; many details around affordance, accessibility, input/output feedback, and feedforward need further development.
I am excited to create my first XR project as an experienced Interaction Designer and Researcher.
How we built it Using unicorn.studio and ShapeXR.
Challenges we ran into As this is our first XR project, we encountered typical challenges associated with learning new tools and technologies.
Accomplishments that we're proud of Learning about new tools such as ShapeXR and purchasing headsets to immerse ourselves in XR.
What we learned Experience in other design disciplines, especially Industrial Design and Interaction Design, can be transferable to XR design and Spatial UX.
What's next for Magnet Wars Further learning of tools, exploring interactions between objects and people, and speculating on the future through more workshops (ShapeXR is perfect for co-design).
Built With
- shapexr
- unicorn.stduio


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