For a long time, I've wanted to make a game where you play as a mage, casting spells with hand gestures and dealing damage to enemies.
What it does
The game is supposed to be a first-person battle game. At first, you would only be able to fight AI characters in a dungeon or arena, but eventually, I'd like to add a multiplayer mode. All playable characters are spellcasters.
How I built it
Originally, it was going to be built with Unity and the Kinect, and be a first-person dungeon crawler. Right now, I want to give hand gestures a go with the leap motion, and make this a fun VR experience. First-person 3D games are first-class citizens of VR Gaming.
Challenges I ran into
This will be a whole new experience to me, so I am aiming for a simple prototype. Unity, Google Cardboard, Leap Motion, all are new to me.
Accomplishments that I'm proud of
Coming soon! I hope to learn a lot about VR design and game design in general.
What I learned
What's next for Mage Arena VR
Multiplayer! Better graphics. Polished AI, gameplay and interface.