I wanted a deeper understanding of how game engines work, so I started creating my own.

What it does

Madd abstracts away difficult rendering mechanics and provides an object to object relationship that can be used to make simple games.

What's next for madd

Due to heavy course loads madd is currently on hiatus, but my plans for the future include fleshing out the bullet interaction and providing methods to load scenes build in blender and maya.

Built With

Share this project: