Inspiration
What it does
Our game allows players to enter their own verbs and nouns that will be added to questions they will have to answer in the future about the other players. The trick is, the other players don't always get to know what the question was.
How we built it
We created our project with Javascript on codePen. We worked to finish the program to a point of functionality and went back to revise and design.
Challenges we ran into
We struggled with our list at the beginning of the program. We wanted our players to be able to click on an input object and delete it. What we couldn't figure out was why after we deleted an object, the list didn't seem to decrease in size. We learned and relearned list functions.
Accomplishments that we're proud of
Time management, we made sure to prioritize our tasks. Once we knew what we wanted to do, we stuck with it and were consistent.
What we learned
After struggling with our lists, we learned how to better manipulate them and how to debug our programs. A lot of outputs and function commenting helps a lot.
What's next for Mad Paranoia
Mad paranoia is a silly mash-up of two classic games. The next step in our project would be optimizing our functions, working on a clean user interface, and clear instructions. A future project for farther down the road would be creating a mobile version.
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