posted an update

I'm nearly complete with the port from full OVR to OpenXR plugin. I also had some serious performance issues to grapple with, but those are largely under control now. I've added 3 more songs to the experience and have refined the main menu. The biggest new feature is now the ability to either global freeze all "Orph" floating audio-objects or solo freeze individual ones. I've also be experimenting with a new "Entropy" mode which requires the player to constantly keep the audio-objects in motion. If they don't the objects eventually slow to a stop and audio ceases playing. While this mode is still early in testing, it encourages the player to be more participatory and engaged with the audio.

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