Inspiration

This is a simple survival game built around the prompt for Weekly Game Jam 55: "Got a Match?"

What it does

You control a small band of people fighting to survive in an abandoned warehouse. Keep the fire going to keep the monsters at bay, and hunt for food to stave off starvation.

How I built it

This game was made in Unity, with music composed in MuseScore and Reaper.

Challenges I ran into

The time crunch made this an exciting challenge, with tasks having to be completed around work and other obligations. I was also relatively new to Unity at this point, so there was still quite a learning curve in understanding the mechanics and systems needed to get the game working.

Accomplishments that I'm proud of

Despite the time pressure and my inexperience, the game was completed in a (mostly) stable state by the end of the week, and most of the features planned at the start were successfully implemented.

What I learned

I learned a lot about Unity and C#, but also good programming practices in general. This game taught me the value that can be found in employing abstraction or composition instead of writing and maintaining redundant code, and the importance of creating readable and understandable code from the inception.

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