Inspiration
The main inspiration for building Lutanix is the knack for playing arcade games and lite games that users tend to play again for infotainment.
What it does
The simple principle behind Lutanix is to kill the bad guys and earn more and more points while keeping in mind your own safety.
How we built it
We've used Unity Game Engine for development purposes using Unity Tutorials and docs.
Challenges we ran into
The biggest challenge in front of us was to learn and implement Unity Game Development and also integrate the same with Atlassian Products, all within such a short span of time. The strict deadlines tested us for real and we've crossed those obstacles successfully.
Accomplishments that we're proud of
We're really proud of the fact that we've submitted our projects before the deadlines despite such cut-throat deadlines. This really tested our abilities to work under pressure and I'm glad we did.
What we learned
We've learned Unity Game Development from this hackathon, apart from technical skills I'm pretty much joyous about the fact that we are actually limitless, we as a team can do anything and everything.
What's next for Lutanix
Lutanix's development principles make space for further in-house development betterment and several new levels and terrains will be introduced in the upcoming versions.


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