Inspiration
Money feels boring to learn. Games aren’t. We asked: what if saving, paying debt, and learning basics felt like leveling up in a game? Lumo was born to make good money habits sticky and fun.
What it does
Lumo turns real-life money tasks into quests. Complete quests like “save $10” or “watch a 2-min lesson,” earn points, badges, and streaks, and get bite-size insights that build lasting habits.
How we built it
React + TypeScript (Vite) frontend with Tailwind UI. Node with Postgres/Supabase for auth, profiles, and progress.
Challenges we ran into
Designing rewards that drive outcomes (not just clicks), handling noisy/categorized transaction data, securing user data (auth), and designing the web app.
Accomplishments that we're proud of
A sleek UI that makes it very user friendly and understanding how the web app works.
What we learned
We learned more about fin tech and its challenges. On the build side, we deepened our skills with Supabase auth and on the more creative side we developed games that drives real change.
What's next for Lumo
Special events, more financial literary tools to improve banking knowledge, reward system, and potential leaderboard that maintains privacy first approach.
Built With
- 21st.dev
- css
- html
- javascript
- nessiecapitaloneapi
- shadcn
- sql
- supabase
- tailwindcss
- typescript

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