Inspiration

We want to create new avenue for players to earns while playing, just incentivizing at the desired result of a game. This will increase in game time getting spend on the platform since it is directly linked to some tokenized incentive. This is just to explain the larger problem we are trying to solve as how to create a sustainable and engaging business model where gamers and game-viewers get rewards for their valuable time spent on the platform in away that is not hampered by compromised experience due to ads.

What it does

It is a non-competitive game where you get to earn Thirweb NFT by just completing the game of Tenzi which you can utilize to watch brand videos and make shopping at discounted prices.

How we built it

1.clone the project 2.npm i --legacy-peer-deps 3.npm start

  1. open on brower http://localhost:3000 ## Challenges we ran into We struggled to work on the code of NFT creation due this issue :https://github.com/thirdweb-dev/react/issues/76. However, we later moved to using the javascript code. ## Accomplishments that we're proud of The solution we are providing is going to be the game changer for utility-driven organic growth for brands/advertisers without hampering gameplay/game-watch experience. ## What we learned We learned to use the Thirdweb NFT for the purpose of our project. ## What's next for Luft Building the Eurasia's largest engage-to-earn game play-n-streaming platform

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