I wanted to create a large explorable VR environment, with many different points of interest.

What it does

Allows you to explore a virtual island using Google Cardboard.

How I built it

The environment was designed in Unity 5 and coded in C#.

Challenges I ran into

Creating a low poly terrain mesh was trickier than I expected.

Accomplishments that I'm proud of

Creating a virtual campfire complete with simulated 3D sound.

What I learned

Unity is great for VR applications because of its amazing performance even on mobile.

What's next for Low Poly Island VR

Interactive objects?

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