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There's only one popular WebVR multiplayer server library that was built over the last two years and has weak performance. We wanted to build that WITH the controls and models in a day.
What it does
Allows people with VR devices to collaborate and compete with (and share a space with) people on desktop devices. Multiplayer for the Virtual Reality Internet.
How I built it
Challenges I ran into
Accomplishments that I'm proud of
- A fully finished high quality scene with complex geometry and materials made from scratch in 24 hours
- A fully functional and performant backend supporting synchronization between players across the world via socketio
- A fully functional control system that can support desktop, Vive, and Oculus
What I learned
We shouldn't get jobs with night shifts
What's next for Lost in Space
Were posting it online to be the FIRST .io style WebVR game!