Inspiration

There's only one popular WebVR multiplayer server library that was built over the last two years and has weak performance. We wanted to build that WITH the controls and models in a day.

What it does

Allows people with VR devices to collaborate and compete with (and share a space with) people on desktop devices. Multiplayer for the Virtual Reality Internet.

How I built it

We used 3D-Max and SP to make the entire scene from scratch over 24 hours. We used A-frame, Javascript, and WebGL to create the client to render the WebVR scene. And finally we synchronized movement (position and rotation) between players with Nodejs and Socketio

Challenges I ran into

Sleep deprevation

Accomplishments that I'm proud of

  1. A fully finished high quality scene with complex geometry and materials made from scratch in 24 hours
  2. A fully functional and performant backend supporting synchronization between players across the world via socketio
  3. A fully functional control system that can support desktop, Vive, and Oculus

What I learned

We shouldn't get jobs with night shifts

What's next for Lost in Space

Were posting it online to be the FIRST .io style WebVR game!

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