LoreBooks was inspired by the books of The Elder Scrolls: Skyrim. Our original goal was to allow users to read 3D books in the web browser, but we switched to AR/VR and working with the HoloLens.
What it does
LoreBooks allows for a more accessible reading experience, allowing audiences to read in multiple visual environments and interact with books using simple gestures. The product currently has 25 books in its library. Users can flip through pages, zoom in and out, and watch images and videos move on the pages.
How we built it
Tin primarily implemented the project in C# and Unity version 5.5.
Challenges we ran into
During the hackathon, our team focused on redesigning LoreBooks' menu to make it more user-friendly and easier to navigate. In regards to prototyping, we drew many designs out on paper, in Unity itself, and programs such as Sketch. Eventually, we came up with a design that allowed for several books to be displayed, with the title of the book and the name of the author underneath each one. If a user hovers over a book, a mini description will be displayed.
Accomplishments that we're proud of
We're proud that we were able to come up with a design that user-friendly, colorful, and likely to appeal to multiple audiences. Tin was also able to replicate our idea within Unity itself.
What's next for Lore Books
We hope to receive funding to take this project to this next step as well as creating more interactive features, perhaps even a voice recognition component.