We put our love for RPG video games and decided to create a story of our own.
What it does
Puts the user in state of suspense as they realize that the choices they make affect their outcome.
How I built it
Using Visual Studio 2017, it was coded from an empty project, after plotting the story for hours.
Challenges I ran into
Creating a storyline that flowed.
Accomplishments that I'm proud of
That we made an old fashioned text-based RPG.
What We learned
How to code under pressure.
What's next for Loot of Evil C++ Game
A deeper story, a change from text-based to 2D, and then 3D. Then the release of a mobile application, Steam video game.