We put our love for RPG video games and decided to create a story of our own.

What it does

Puts the user in state of suspense as they realize that the choices they make affect their outcome.

How I built it

Using Visual Studio 2017, it was coded from an empty project, after plotting the story for hours.

Challenges I ran into

Creating a storyline that flowed.

Accomplishments that I'm proud of

That we made an old fashioned text-based RPG.

What We learned

How to code under pressure.

What's next for Loot of Evil C++ Game

A deeper story, a change from text-based to 2D, and then 3D. Then the release of a mobile application, Steam video game.

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