Inspiration
Our project inspiration is DOOM, a classic FPS.
What it does
Our project helps advocate for the protection of native environment such as plants against invasive species.
How we built it
We built it using Unity Game Development Engine.
Challenges we ran into
We ran into time management problems, as well as problems such as exporting the Unity project, and collaborating on Unity.
Accomplishments that we're proud of
We are proud to finish our first ever game.
What we learned
We learned a lot like how to work as a team and how to manage time wisely. We also learned not to use Unity again.
What's next for LOOM
A fully fleshed out game is possible.

Log in or sign up for Devpost to join the conversation.