Inspiration
Twitch chat implementation, sport related, melt
What it does
It's a game. You play it. You play and stream it on Twitch and your viewers chooses what enemies you'll face.
How we built it
Morland programmed using Unity, WaZelin made graphics with Krita. That's it.
Challenges we ran into
Implementing Twitch chat ended up being much harder than expected. Drawing 2D animations needed much more time than expected.
...Also Visual Studio stopped to autocomplete Unity keywords...
...And fire alarm(s)
Accomplishments that we're proud of
It compiles. It works. It's actually playable. We are still alive.
What we learned
How to use Twitch chat in games, making 2D animation takes much more time than 3D.
What's next for Long Way To The Top
More enemies, more bosses, classes for hero, special skills for hero, loot and gear, music and soundeffects, background story cinematics, possibility for streamer to giveaway game keys when losing to chat.
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