Inspiration

When being active as a musician, I had deaf people coming to my concerts. They told me afterwards that the enjoyed the music, despite not being able to hear it. They sensed it by feeling the vibration of the room, and by seeing the emotions of the musicians. Knowing, that deaf people can and want to enjoy music, we started developing a rythm game to help them enjoy rythm, a critical element of music. train feeling for rhythm with ease, fun and on the go

What it does

The game demands to feel the rythm, while concentrating on evading wolves at the same time. Haptic feedback in form of vibration helps the user to better understand and feel the rythm. The resulting game is training the rythm sense while being fun, it's portable and easy to use.

How we built it

Using Unity and C# for the game we build the game from scratch, using only self made pixel art with Piskel.

What we learned

We learned to concentrate on the core of a project, keeping it as simple as possible and polishing afterwards with the time won, achieving a greater goal than when aiming for too much.

What's next for Little Red Riding Hoods 6th Sense

Maybe use concept for a bachelorthesis.

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