Inspiration
The way time travel worked in the Once Upon a Broken Heart.
What it does
It is a platformer with specific controls delayed.
How we built it
I use a variable to count time and then set another variable to be about 10 seconds after and when time was greater it would execute the action.
Challenges we ran into
At the end I want to have multiple controls delayed at once and that broke everything.
Accomplishments that we're proud of
I am proud of the whole project.
What we learned
This was a good reminder of how great Unity is.
What's next for Little Fox
I might expand of the idea with more levels.
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