Inspiration
We wanted to see how good of a game we could make in 24 hours.
What it does
It's a small indie game that we hope will charm players.
How we built it
The backend was built in C# through Unity and assets were built in Piskel.
Challenges we ran into
We ran into some hitbox and collision issues with the characters.
Accomplishments that we're proud of
Creating a soundtrack for the game.
What we learned
How to use AI in video game development
What's next for Liquid Legends
We will be hosting it on steam
Log in or sign up for Devpost to join the conversation.