Inspiration

We wanted to see how good of a game we could make in 24 hours.

What it does

It's a small indie game that we hope will charm players.

How we built it

The backend was built in C# through Unity and assets were built in Piskel.

Challenges we ran into

We ran into some hitbox and collision issues with the characters.

Accomplishments that we're proud of

Creating a soundtrack for the game.

What we learned

How to use AI in video game development

What's next for Liquid Legends

We will be hosting it on steam

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