Inspiration
We wanted to see how good of a game we could make in 24 hours.
What it does
It's a small indie game that we hope will charm players.
How we built it
The backend was built in C# through Unity and assets were built in Piskel.
Challenges we ran into
We ran into some hitbox and collision issues with the characters.
Accomplishments that we're proud of
Creating a soundtrack for the game.
What we learned
How to use AI in video game development
What's next for Liquid Legends
We will be hosting it on steam