Inspiration
Inspiration often strikes in mysterious ways, and the inspiration behind Lil' Timmy's Revenge is no different. While brainstorming ideas relating to food, we began to go down the rabbit hole of the fact that we need food to survive - but what if food needed us to survive? Thus began the wacky design for Lil' Timmy: a dino chicken nugget that would eat other things to survive (including other animals).
What it does
Using WASD to move, Lil' Timmy can eat the kitchen objects with less health than him - but be careful, if an enemy with a higher value comes along, it can spell his doom. Use your space bar to dash, and try to find power-ups to sprint away from attackers - or towards your prey.
How we built it
We used Godot as our game engine, and used Piskel and PixilArt to create all the art used in the game!
Challenges we ran into
Our team persevered through not one, not two, but FOUR blue screens for one of our members, a variety of merge conflicts, and the hurdle of learning a new language and game engine (Godot was new to us at this time).
Accomplishments that we're proud of
This was our first Hackathon (for two of us) and the second for another one of us. We're very proud to have made a complete game with enemy AI, original pixel art, and a fun game concept in such a short amount of time!
What we learned
We learned not only about how to use Godot and Piskel (two new softwares), but we learned that a surprising amount of work can be done in a day. As cheesy as it sounds, we also learned the value of teamwork, and how important it is for everyone to work together to be able to make an amazing final product.
What's next for Lil' Timmy's Revenge
We hope to continue to expand the game, adding multiplayer functionalities, the ability to change character skins, and even more interesting enemies (or prey...)
Built With
- godot
- godotscript
- piskel
- pixilart
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