Inspiration

A few of us have interest in amateur radio, and so we thought a Morse Code learning game would be fun and largely original. It's also just an overall interesting concept, and is surprisingly fun to mess around with.

What it does

Our website holds a game that teaches Morse Code through a series of 3 levels. They teach individual letters, allow for construction of words, and also teach about common or special codes, like S.O.S.

How we built it

We downloaded an UI-based coding platform called Godot Engine, which runs programs written in GDScript. We had to learn it for this project.

Challenges we ran into

We struggled to export the Godot code onto a web server. Using Github Pages was difficult at first. Trying to find the balance between too long and too short for the Morse Code signals also took us quite a while. We had the learning curve of learning a completely new programming language an a foreign IDE, and so it took us a while to get used to all of the unique mechanics.

Accomplishments that we're proud of

Well, we learned a brand new language and implemented it into a game in the space of 24 hours. That's a pretty cool accomplishment. Exporting this Godot code onto a web server is not very well supported, so we felt pretty good when it finally worked and was playable.

What we learned

We have a lot of ambitions at the start of the Hackathon, but as time went on we slowly started to realize that some of our plans would have to be sacrificed for the sake of overall completeness.

What's next for LightninTappin

Who knows? We left room for a lot of things to be added or improved. A few months down the road it could be way better than it is now. It's a project that can always be improved upon.

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