Inspiration
Inspired by classic move-limited logic and path-planning puzzles.
What it does
Players drag a cube to light up all blocks within a fixed number of moves.
How we built it
We implemented grid movement, step counting, and tile-lighting logic.
Challenges we ran into
Designing levels that are challenging but always solvable.
Accomplishments that we're proud of
Creating clean, satisfying puzzles with clear visual feedback.
What we learned
Limiting moves pushes players to think more strategically.
What's next for Light It All IQ
Adding more levels, new mechanics, and increasing difficulty.
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