Inspiration

Inspired by classic move-limited logic and path-planning puzzles.

What it does

Players drag a cube to light up all blocks within a fixed number of moves.

How we built it

We implemented grid movement, step counting, and tile-lighting logic.

Challenges we ran into

Designing levels that are challenging but always solvable.

Accomplishments that we're proud of

Creating clean, satisfying puzzles with clear visual feedback.

What we learned

Limiting moves pushes players to think more strategically.

What's next for Light It All IQ

Adding more levels, new mechanics, and increasing difficulty.

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