Inspiration

The idea of collecting oneself and getting out of your own head.

What it does

Light at the End is a puzzle game about helping a sad frog get out of their slump, by lighting candles of hope the frog can navigate the puzzles.

How I built it

We used unity to create the game and other software such as aseprite, blendr, and even ms paint to create art for the game; and boesil for the music.

Challenges I ran into

Some pieces for the puzzles were hard to put together, but we really came together and were able to make a neat game.

Accomplishments that I'm proud of

Making a solid game in such a short time is always satisfying. And everyone brought something to the table.

What I learned

Emil L: I learned a lot about ray casting. And found some cool ways to create a stream of water.

What's next for Light at The End

More mechanics for more complex puzzles, more settings, enemies, and maybe even more frogs!

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