Inspiration
The idea of collecting oneself and getting out of your own head.
What it does
Light at the End is a puzzle game about helping a sad frog get out of their slump, by lighting candles of hope the frog can navigate the puzzles.
How I built it
We used unity to create the game and other software such as aseprite, blendr, and even ms paint to create art for the game; and boesil for the music.
Challenges I ran into
Some pieces for the puzzles were hard to put together, but we really came together and were able to make a neat game.
Accomplishments that I'm proud of
Making a solid game in such a short time is always satisfying. And everyone brought something to the table.
What I learned
Emil L: I learned a lot about ray casting. And found some cool ways to create a stream of water.
What's next for Light at The End
More mechanics for more complex puzzles, more settings, enemies, and maybe even more frogs!


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