Inspiration

We were impressed by the beauty of lifegame diagram and decided to implement it.

What it does

The Rules For a space that is 'populated': Each cell with one or no neighbors dies, as if by solitude. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated.

How we built it

Using eclipse and java

Challenges we ran into

We had a difficult time with GUI.

Accomplishments that we're proud of

at the begin and during the process of game you can simply click mouse to change the status of cells and play the game

What we learned

EventHandler, Filemanage, algorithm with lifegame, Java GUI

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