I made LICHT when I was making games for just a few months - it was the very first title I released. Back then I started with Unity because I wanted to make VR games and the Oculus Rift was delayed. But Leap Motion was so kind to send me a dev kit ahead of the launch and I was just playing around. The game was not the result of an prior idea, but the result of toying with Unity.

You guide a small glowing orb through a couple of areas that you have to explore and where you have to solve simple physics based puzzles. It's not your normal game, but very experimental.

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