Inspiration

Children with dyslexia often struggle with traditional learning methods. I wanted to create a gamified platform that makes learning more accessible, engaging, and confidence-building. The idea was inspired by accessibility-first design principles and the need for inclusive educational tools.

What it does

Lexia is a gamified learning platform built in Godot Engine. It uses accessibility-first mechanics—such as clear typography, adaptive difficulty, and visual/audio cues—to help children with dyslexia practice reading and comprehension in a fun, interactive way.

How we built it

  • Engine: Godot (2D game framework)
  • Accessibility-first design: Dyslexia-friendly fonts, color contrast, and adaptive feedback
  • Gameplay: Mini-games focused on word recognition, spelling, and comprehension
  • Repository: GitHub Project

Challenges we ran into

  • Designing mechanics that are genuinely helpful without overwhelming learners
  • Balancing fun gameplay with educational value
  • Ensuring accessibility features worked consistently across devices
  • Time constraints in building and testing multiple prototypes

Accomplishments that we're proud of

  • Built a working prototype that demonstrates accessibility-first learning mechanics
  • Created a gamified experience that children can enjoy while improving reading skills
  • Learned how to integrate accessibility principles into game design
  • Published open-source code for others to build upon

What we learned

  • The importance of accessibility in educational software
  • How to use Godot Engine effectively for rapid prototyping
  • Balancing UX depth with simplicity for young learners
  • The value of community feedback in refining ideas

What's next for Lexia - Dyslexia Gamification

  • Expand mini-games to cover more reading and comprehension exercises
  • Add adaptive learning paths based on player progress
  • Collaborate with educators and accessibility experts for validation
  • Deploy a web for broader reach

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