Inspiration

I like 3d modeling, wanted to see what I could do in 24 hours

What it does

the game is currently pretty limited, but you can see the art style and the combat

How I built it

blender for the 3d modeling and animation, unity for the game engine

Challenges I ran into

too much scope, not enough time

Accomplishments that I'm proud of

I'm proud it got as far as it did, but I honestly want to see it expanded to more of a full experience

What I learned

how to import animations from blender to unity

What's next for legend of unwritten tales

wish I knew

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