Inspiration
I like 3d modeling, wanted to see what I could do in 24 hours
What it does
the game is currently pretty limited, but you can see the art style and the combat
How I built it
blender for the 3d modeling and animation, unity for the game engine
Challenges I ran into
too much scope, not enough time
Accomplishments that I'm proud of
I'm proud it got as far as it did, but I honestly want to see it expanded to more of a full experience
What I learned
how to import animations from blender to unity
What's next for legend of unwritten tales
wish I knew
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