Work in progress for Clinical Crossing :) I wasn't able to stay for judging etc. so this is what I had at this time.
In its full form, this game looks at various theoretical clinical trials as the socioeconomic factors that prevent a true representation of the population for the specific drug being tested. This is increasingly a bottleneck for drug approval because we as a society are paying more and more attention to the biases that exist in even the most factual scientific studies, and with AI the risk becomes greater once models are trained on biased data.
The objective of having an Animal Crossing style simulator is to train humans in seeing these biases that may not immediately stand out. Various hidden factors like work schedule, commute, etc. may not be immediately obvious but are highlighted in this game.
Hoping to post the full version on Github when finished!
Built With
- claude
- factory
- react
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