Inspiration

The thought of building this augmented reality application crossed my mind due to the massive, potentially growing market and scope I see in this as an educational platform and also a way to help others understand and appreciate its scale. I thought about using augmented reality technology to visualize how the animal looks, its characteristics, and the relationship they share would be an engaging and effective way to do this. I hope that by using this app, people will be able to understand the concept easily and will help to gain knowledge about animals. It will facilitate the children to learn more about the animals creatively by using recreational methods such as quizzes, reciting the correct pronunciation/rhyming, and other fun activities over the traditional classroom methods.

What it does

This augmented reality app uses the camera on a user's device to display virtual 3D models of animals in the user's surrounding area. As the user moves their device around, the virtual objects remain in place, allowing the user to see how they would fit into their surroundings. The app also includes information about the size and characteristics of the displayed animal, allowing users to learn more about them as they explore. The app shows the information in both English and Hindi with speech support to provide students with a new way of learning and especially help children with dyslexic disorders.

How we built it

To build this augmented reality app, I used AR CORE, a popular Unity SDK for building user interface . I utilized a Vuforia engine, to render the virtual objects and implement the augmented reality feature. This allowed me to incorporate high-quality 3D models into the app in a way that was performant and seamless for the user. Finally, Unity,a platform that provides tools for developing augmented reality experiences, to integrate the AR functionality into the app. This enabled me to easily add the ability to display the virtual objects in the real world and track their positions as the user moves their device.

Challenges we ran into

Building this augmented reality app presented a number of challenges. One of the main challenges was finding a way to accurately display the virtual objects in the user's environment in a way that was consistent and believable. This required me to use Vuforia to carefully calibrate the position and orientation of the objects and ensure that they remained stable as the user moved their device. Another challenge was optimizing the performance of the app, particularly on devices with less powerful processors or graphics cards. To address this, I had to carefully balance the complexity of the 3D models and the number of objects displayed at any given time. And forming of the animals 3d models.Adding of the speech recoginition.

Accomplishments that we're proud of

One accomplishment I am proud of in regards to building this augmented reality app is successfully integrating the AR feature using Vuforia,Unity. This required me to learn new tools and technologies and implement them effectively in the app, which was a challenging but rewarding process. Another accomplishment I am proud of is creating high-quality 3D models of Animals and implementing them in a way that was performant and seamless for the user. I put a lot of time and effort into optimizing the performance of the app and making it enjoyable to use, and I am proud of the final product. Additionally, I am proud of finding creative solutions to the challenges I faced while building the app, such as accurately displaying the virtual objects in the user's environment. Overall, I am proud of the hard work and dedication I put into building this app, and I am thrilled with the resulting product.

What we learned

While building this augmented reality app, I learned how to utilize Unity Platform. I also gained experience with using Vuforia,Unity to implement augmented reality functionality, which required me to learn new tools and technologies. In addition to these technical skills, I also learned how to optimize the performance of the app and troubleshoot any issues that arose. Building this app allowed me to expand my knowledge and skills, and I feel confident that I can apply what I learned to future projects. I also learned more about Animals and there specification.

What's next for Learning

There are many directions I could take TrueScale, my augmented reality app that illustrates the true scale of the animals, in the future. Currently, the app only includes a few animals, but there are many more animals that could be included, such as Lion , Leapord. I could also add more interactive elements to the app, such as quizzes or puzzles, to make it more engaging and educational for users. Another possibility is to optimize the app for different devices and platforms, such as virtual reality headsets or smart glasses. Additionally, I could explore partnerships or collaborations with organizations, such as science museums or ,to promote the app and reach a wider audience. There are many exciting possibilities for the future of TrueScale, and I am excited to see where it takes me.

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