Many students in my school struggle with math with over 80% of them being below proficient at this subject. My peers often express their discontent with not understanding the long explanations of teachers and applications that don't account for their visual learning needs. Left to struggle, these students often receive grades that don't represent their true capacity. Many in my area, South LA, also display a biased view towards MR/VR headsets. They view them as a form of entertainment, not education. To help bridge the digital divide, it is imperative to teach our generation on how to use technology to their advantage to help themselves. With this in mind, I designed, Learn Your Pi!
On a VR headset, students are brought into an experience that teaches them mathematical concepts (for now, only the digits of pi and the radius, circumference, and diameter of a circle) in a visually understandable manner. To learn the numbers in pi, the students are met with an empty pie tray, the slices, or numbers of pie, are scattered about. The user has to then click on the pi slices and place them onto the tray in the correct order. To further understand circles, the user can also toggle at different buttons to get a visual on what the circumference, radius, and diameter of a circle are. Learn Your Pi! was created through vibe coding and prompting on Replit and coding using three.js.
Putting on a MR/VR headset for the first time and having to learn how to use it and create something for it on a time limit wasn't easy. It was challenging to create a MR/VR project on a PC that correctly connects and loads to the headset non-natively. With multiple rearrangements, it could finally be used on the headset properly.
Ultimately, Learn Your Pi! was successfully created on time and works properly. I'm proud of being able to tackle creating something for a headset when I just tried it on for the first time today. I learned about what three.js is and how to use a VR/MR headset. Right now, Learn Your Pi! only explains concepts about circles such as pi, diameter, circumference, and radius. In the future, it can be implemented to other math concepts, become a daily technology students can use, and be available on webXR so that more people are able to access it without having to buy or borrow a headset. As a result, Learn Your Pi! could revolutionize learning for students across the nation.
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