Inspiration

recent events such as hurricane Ian. We incorporated a retro style game to appeal to all ages

What it does

educates the users understanding and reactions to natural disasters.

How we built it

movement and points system work, implemented combat mechanics and gui + made our own graphical assets, etc

save load design

unique to unity. is intended to allow the game to be saved at any moment form any state. Works by retagging everything that needs to be saved to keep a scene transition, fully loads a transition scene, begins reformatting into something thats json friendly, asynchronously loads next scene, write old data to file; pull new data, set up the new scene with retrieved data, finally fully switches to the new scene.

Challenges we ran into

quick time event

intercommunication

What we learned

using unity in C#, various art programs to create assets and google

c# and basic mechanics of unity

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