Inspiration

I've always felt like it would be nice to be able to skulpt bass lines smoothly, which is hopefully what this will end up being.

What it does

It makes cool sounds but not the ones I want it to

How I built it

Took the data from unity, and sent it to chuck through OSC (using UDP), then map those movements to different parameters on oscilators and effects there.

Challenges I ran into

Unity is still on .NET 2.0, so I had to rewrite the leap dll file so that it used .NET 2.0 instead of 3.5 because they haven't updated. This is actually probably pretty useful for others, I'll be putting it up by itself.

Accomplishments that I'm proud of

getting

What I learned

I learned unity, learned leap, learned how to actually use OSC

What's next for LeapBass

First going to make it actually work, then I'm going to add more gestures and nuance to the sounds you can make

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