Inspiration
Creating something fun with Leap Motion
What it does
LeapBall, uses the interactive hands of leap motion to manipulate the ball.
How I built it
Using Unity to create the game engine, Leap Motion as the controller and Blender to create all the Levels and objects.
Challenges I ran into
Manipulation of the Camera is still an unresolved issue.
Accomplishments that I'm proud of
-Getting Leap motion to work with the ball object. -Importing Blender objects into Unity whilst maintaining physics
What I learned
- How to use Leap Motion
- The Power of using Blender and Unity in unison
What's next for LeapBall
- Fixing the Camera
- Refining Game Mechanics
- Creating a Menu and level selection System
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