Inspiration
Since the last Hackathon we participated in October, we wanted to learn Unity, so we came up with an idea for a simple game to learn the basics.
What it does
It's a 2D Pong version (meaning each player has two pads), controlled by Leap Motion.
How We built it
We built it in Unity, importing the LeapMotion assets.
Challenges we ran into
Two days ago, we didn't know how to do anything that we did in this project, so figuring out how to do everything right was the most challenging part of the project. Also, we had planned for our team to be of 4 members instead of 2, so we had to narrow down the possibilities for our project due to that.
Accomplishments that we're proud of
We're especially happy because we were able to create a finished project, something that could stand on its own. We think it's a cool concept and the graphics are awesome.
What I learned
To make Leap Pong, we had to learn Unity from scratch (including C#, although that wasn't very hard because both of us already know C++ and Java). The hardest part was probably how to run the same game in two computers in the same LAN. We also learned how to use Leapmotion.
What's next for Leap Pong
If we have time, in the following weeks we'd like to polish the last remaining bugs and make sure that it's a consistent program, and maybe add more game modes that make it harder.


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